
- How touse sl cache viewer 1080p#
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If I'm having problems, the first things I change are "Maximum Avatars" and "Draw Distance)Įven on a weaker should be able to at least have ALM, just make sure you turn off shadows after you enable it. I set Max Complexity to 350000, allowing me to see just about everyone while stopping some viewer crashing griefers and mesh whores.Īnyhow, here's my settings - ignore the Performance slider. Try reducing the Sky LOD - Even on my crap card, I set all LOD's but sky to max. Max number of non-imposter avatars (important in clubs where everyone is wearing all the mesh things) Sadly, in the end, it's the only way to make SL perform faster on average hardware.Ĭlick to expand.That's sad that SL doesn't perform that much better with AL and Shadows on a top-of-the-line card than my old/weak laptop, the only thing you get is a much better viewing distance.Īnyhoo, these are the settings I use for SL, trying to squeeze the most I can out of an old nvs4200m(gt520)Ī better card should give you shadows or a better draw distance (but probably not both at the same time) Heh.Ĭhanging all of this to work more sanely, with as many CPU *cores* as possible, would require quite an intensive overhaul throughout most of the viewer code. The optimal CPU for SL would be, sadly, a Dual-Core of the newest generation running as fast as possible.
How touse sl cache viewer full#
And because of the way SL is coded, it doesn't nearly use the full potential of many-core CPUs we have these days. But SL hardly stresses out modern GPUs anymore on average scenes, unless you go to an event with lots of alpha and millions of triangles on avatars. Which is, all things considered, really high already with the 8700k.

So In your (and mine, I have the same CPU) case, it's the CPU clockspeed being the limit. Whichever is hit becomes the bottleneck for speeding up SL more on your machine. Not accounting for that neglectable ~20% side-thread, the singlethreaded main gameloop runs as fast as it can, either hitting that CPU or GPU limit. SL will either use around 120% of one CPU core's worth, or stress your GPU to 100% - it's simply the way the client is coded.
How touse sl cache viewer windows#
And because the way Windows threading works, you will see that load distributed among several cores instead of constantly packed onto the same core. The main viewer thread uses 100% of one core, the small extra thread that does other things does go to about 20-30%. etc.) will either fully stress the equivalent of a bit more than one CPU core or the GPU to its limit. What can you suggest for me at this point?Ĭlick to expand.Right now the LL Viewer (and other viewers descendant from it, like Firestorm, RLV, Black Dragon etc. Right now I am sitting around 40 FPS just while on my empty land. I am not sure what I should be tweaking at this point to gain some FPS without sacrificing much. I left the maximum bandwidth under Preferences / Network & Files / Connection to 1500 Kbps per group support's recommendation.

I got around 500 Mbps down to Tucson, AZ and about 200 up. In the setting window, change the 'Power Management Mode' to 'Prefer Maximum Performance'.Īs for internet speed, I am on gigabit and am hardwired in.Open NVIDIA Control Panel -> Manage 3D settings.This is what Nvidia suggested when I just spoke to them: Here are the current settings have been trying:

Second Life viewer is Firestorm 6.0.2 (56680) 18:55:39 (64bit) (Firestorm-Release圆4) with Havok support.
How touse sl cache viewer 1080p#
How touse sl cache viewer plus#

